| Critic
texts
'Nell'era del telefonino l'arte è mobile' by Valentina Bernabei on La Repubblica (Ita).
'Gallery in Your Pocket':An Interview on Rhizome with Chiara Passa.
'Not Here Not There' Leonardo Electronic Almanac, Volume 18 Issue 6.
'Una galería de arte en el bolsillo’ by Stefano Caldana & Roberta Bosco, El Pais (Esp)
'Virtualidad y dispositivos móviles: nuevas posibilidades expositivas', by Lorea Iglesias. (Esp)
'ART IN THEORY' Luxflux: Intervista a Chiara Passa (ita)
'Suoni E Immagini Nello Spazio' Digicult (ita)
Chiara Passa Responses to five
questions about digital culture posed by Lev Manovich.
1. We live in 'remix' culture. Are there limits
to remixing? Can anything be remixed with anything?
Shall there be an ethics of remixing?
1. We live in the age of
information—rather, of petroleum. We summarize,
remix, cut and paste all at the speed of present-day
communication. Information today is transmitted
through cybernetic energy in an instant. But why
place limits on this “remixing culture?”
Actually I would define culture as “modus
vivendi,” the more it’s existed in society,
from the beginning of time. The problem is that
today’s society, having reached an equilibrium
in well-being, is stagnant. Therefore, it will be
difficult to see new advancements (in all fields)
until the end of the petroleum age. Only when a
new age begins will we see innovations in these
fields, and thus a new way to communicate, walk,
remix, write, make art, eat and maybe even make
love.
2. In the last few years information visualization
became increasingly popular and it attracted the
energy of some of the most talented new media artists
and designers. Will it ever become as widely used
as type or photography - or will it always remain
a tool used by professionals?
2. The visualization of information goes back quite
a ways. Today, internet and digital media are at
everyone’s disposal. The “web”
phenomenon, in particular, sets the difference between
“high and low technology.” An artist,
a web designer and “the richest man in the
world” will use the same software, without
difference—a unique technology—to create
a website: Flash, Dreamweaver, Front Page, html,
vrml, wml, Java, php, etc. Internet technology attracts
and diffuses itself easily between pop culture because
it’s in the palm of everyone’s hand.
While in cinema, it’s exactly that difference
between “high and low technology” that
maintains the highest level of business. The knowledge
of means, money and professionalism make a difference
and create that “gap” that, according
to me, will always be there between professionals,
users and “lovers of the trade”. The
more this “unique technology” diffuses
itself, the more the “gap” will widen,
because there will always be less to make up the
difference. Also if, in my opinion, this “unique
technology” is placed in the right hands,
it can do miracles.
3. Today cinema and literature continue the modern
project or rendering human psychology and subjectivity,
while fine art seems to be not too concerned with
this project. How can we use new media to represent
contemporary subjectivity in new ways? Do we need
to do it?
3. To me it seems that, since the beginning, cinema
and art have both represented psychology and subjectivity,
just in different ways and times. Actually, I’ve
noticed that lately, the cinema is becoming more
conceptual than narrative (I’m thinking of
the films Ferro 3 and 2046, or directors such as
Lars Von Trier, Lynch, etc.), and art more narrative:
the interactive video installments of the Studio
Azzuro come to mind, that to do a metaphor of reality,
they become familiar with their installations using
narrative scenes. Contemporary art (digital) doesn’t
need to represent human subjectivity (and yet it
represents it in the form of video games) but needs
to be “represented!”.
4. 'Blobs' in architecture and design - is this
a new 'international style' of software society,
here to stay, - or only a particular effect of architects
and designers starting to use software?
4. More than just a style,
a “blob” is geometry revised through
fractions and algorithms (existing since the 70’s).
Today, maybe for designers, artists, architects,
and “lovers of the trade”, it’s
one of many instruments; a means of expression.
And like all means, it’s not enough to be
candidly overpowering, otherwise we would always
see more works that used this process of the technical,
to the detriment of the message.
5. While the tools to produce one own media have
been more accessible and more powerful, people never
consumed more commercial media than now. Thus the
essential division between 'media amateurs' and
'media professionals' which got established in the
beginning seems to be as strong as ever. In short,
the 1960s idea that new technologies will turn consumers
into producers failed over and over again. Will
this situation ever change? What will be the next
stage in media consumption after MP3 players, DVD
recorders, CD burners, etc, etc, etc.?
5. Surely the production
and consumption of media is increased because the
wealth of contemporary society has increased (especially
that of the west). I feel at the same time producer
and consumer, in the sense that I use the above
mentioned technology. Therefore, the 60’s
intuition hasn’t failed. It’s the way
in which technology is used that makes the difference.
For example, a film made by “media amateurs”
can be much more interesting, participate in many
more festivals, and can be more exposed to the public
than a Hollywood production, notwithstanding the
“professionalism” (and the budget) of
that production. In fact, “amateurs”
(artists, bloggers, activists, journalists, etc.)
publish and obtain more success than media professionals.
“I read Indymedia and la Repubblica; it’s
a shame you can’t find the first at a newsstand.”
Today more than ever, that which makes the difference
between “media amateurs” and “media
professionals” is money.
On "Calling a conversation
in universe"
In “Calling a conversation in universe”
camera lens, isolated in a neutral background, are
animated in continuously different versions: variations
bordering on abstractions and research on the composition
of images. The “attracted” camera lens,
look inquisitively at each other, court and couple
with each other to the rhythm of electronic music,
especially created for the animation by musician
Mokamed. In short, the usual, everyday “war”
inside the real and virtual one. In “Time
bomb the love”, missiles change into basic
architectures, through vertical-horizontal movements,
to the rhythm of technical music. Thus, the missile,
a symbol of breaking through space becomes a living
space, a mobile unit. Missiles and camera lenses
an imaginary pairing, highlight two aspects which
are closely related to us: one is tied to a more
“intimate” realm, sexuality, the other
tied to the social situation with wars taking place,
distinguished by missiles filmed by camera lens,
which we use for information. Therefore, camera
lenses: photography but also military, are attracted
to each other to clash, and as the dynamics of war
consists in waits and bombings, camera lenses and
missiles couple and explode expressing the climate
of tension we live in everyday. The challenge is
undoubtedly the use of new technologies and the
media, which give us the possibility to “freeze”
fragments belonging to a “data-image”
flow (fluid, unstable) which is always changing.
My animations draw upon the speed of communication
to create a final result, the fruit of unpredictable
sense moving and sliding.
- L’oading – genetically modified
videogames-
I've worked
with Chiara Passa this year in occasion of the “L'
oading” exhibition, from me curated at the
Civic Gallery of Contemporary Art of Siracusa "Montevergini".
Objective of the exhibition was the recognition
of the more interesting artistic experimentations
in the field of the digital artworks, in Italy and
worldwide, using like topic and thread conductor
the videogame. I have chosen to insert in my selection
the animation "Calling a Conversation in Universe",
realized by Chiara in 2002, because draft, to my
judgment, it’s a meaningful work to comprise
the influence, aesthetic and conceptual, who the
videogames have on the contemporary visual culture.
In this Chiara’s project, the aesthetic of
the computers games is used to simulate one metaphorical
history of love, a virtual courtship "who happens
between two ‘photographic lens’. One
in front of the other, they scan obsessing, attracted
and they are rejected to one with each other. They
are accompanies with a cold and hypnotic electronic
sonorous. The reference to the more intimate sphere
of the human communication, the sexuality, joins
to a reflection about the “seduction”,
often deceptive, of the mass media. Chiara uses
the new technologies to comprise the intrinsic language.
She never was overwhelmed and ingenuously fascinating
from the digital medium; experiments in rigorous
and personal way on the unknown creative possibilities
who they offer to her. Medium, who too much often
we see to become the only message in art works that
seem to ingenuously celebrate the progress of the
technique. Her animations are characterized from
a constant study on the shape, geometric and often
essential, joined to a three-dimensional and dynamics
vision of the virtual space. Her installations force
the spectator to be confronted with a other ‘oddity
space’, with an ‘digital elsewhere’,
it is by now our quarter dimension, one perspective
who is impossible to ignore. Because the binary
code and the world wide web are modifying the man
and its visions, its language and its "symbolic
shapes". And the artists, as the sociologists
of the average teach to us, from Mc Luhan to De
Kerchove, are the most effective antibodies of the
technological and scientific progress; they sniff
in advance the implications and the risks, the riches
and the dangers. In the Italian panorama the art
work of Chiara Passa it is shaped like a search
outside from the common one, in a moment in which
the artistic experimentations with new technologies
arduously still not to being accepted from the public,
great part of the critic and above all from the
market.
Valentina Tanni. Civic gallery of Contemporary Art
, Siracusa 2003
"ART AND CRITIQUE" (Arte e Critica),
October-December 2001
Chiara
Passa moves inside the digital planet, inventing
virtual architectures, all with a circular geometric
matrix and vividly using colours; mainly reds, acid
greens, electric yellows. Compressed missiles, but
also buildings referring to utopian architecture,
spaces, which are apparently ascetic, futuristic,
full of symbolically loaded truths: “The circle
is the symbol of life for me,” says the artist.
“It is that place inside of which everything
has the same distance from the centre.” A
meditation on living, which becomes a meditation
on being and, lately, on being an artist involved
in the Pipeline project. The project is an interactive
four story house thought of as the artist’s
house and designed as a place for everyone, a space
of extreme freedom where the basic decor does not
hinder, on the contrary, it highlights the purpose
of the single areas, from the area of mental and
spiritual exercise to the area of love joining.
Universal themes and symbolism are vividly united,
the images and videos link in the dimension of objects
giving birth to energetic “compressions”
of sense.
by Daniela Bigi.
COMPRESSIONS
The present communications’
system has allowed the passing from a passive to
an active function of the informative message. Therefore,
our role as information consumers has undergone
an individuation process. Chiara Passa makes us
ponder the mechanisms of this interaction, how each
one of us can choose, manipulate and reinsert data
taken from the ether, today. Chiara highlights the
possibilities which modern digital technology gives
us, today, to block and dispose of the information
flow to our liking. Compressions is composed of
extrapolated and manipulated stills, of a series
of frozen images and forced to collapse until they
loose their original identity. Thus, Chiara Passa,
deviates the correct decoding of the missile-message,
which is clearly visible in the computer created
video movie named “time bomb the love”
(’98). In order to dilate the transmission
of a different image, in which shapes recompose
themselves in bare and futuristic architectural
prospects. The new architecture-message thus becomes
independent from the initial source and acquires
three dimensionality in space, like in “the
acid house” (’99) a ceramic work of
a house plunged in a natural context which accentuates
its alienating dimensions. All of this is transmitted
with a winsome and easily understood chromatic language,
also because it is close to the visual grammar used
by advertising companies, web designers and largely
manifested in music videos. It could be the most
effective and popular of the esthetical research
of the last years.
Daniela Lotta. L’Officina,
Vicenza 2000
Time Bomb the Love!
Looking at the images
created by Chiara Passa one is immediately struck
by the extreme synthesis and by the intense colours
with which the subject matter is depicted: whether
it is missiles isolated in a neutral background
and proposed to us in continuously different versions.
In this case the research on one single theme repeats
itself in order to explore different formal solutions,
continuous variations bordering abstraction and
an elaborate research on image composition. This
is how a link with some aspects of the painting
tradition surface (symmetrical frontal compositions,
colours applied à plat), as well as, through
the use of innovations introduced by the recent
computer technology. As a matter of fact the compositions
are composed of a kind of blocked image, a single
frame, that is isolated and blocked. The challenge
is undoubtedly the one with new computer technology,
which gives us the opportunity of freezing fragments
belonging to an ever-changing data flow. In this
new scenario the still image can substitute the
camera shot, as well as, aspects of traditional
painting, immobility thick with aura,. Thus a deep
contact is created among the most recent technological
innovations and fluid, liquid, unstable and ever-changing
mass media images. The speed and conceptual “lightness”
of the nineties need an ability to make things elastic
and originally mix information coming from data
banks available to us: mass media. They are a constant
background of our lives, and they are now brought
to the art world in order to produce a new and modern
outcome. Chiara Passa’s images live through
this elasticity, picking up the speed of communication
to generate and end result which is the fruit of
unexpected “shifts” and slides of sense.
Guido Molinari. Galleria Studio Ercolani, Bologna
1999
"Pipeline Project"
Pipeline, straight
line, chipset, actually “virtual”, is
a project of a cylindrical house four stories high.
It originates by a digital manipulation of a missile,
a symbol of breaking and space exploring. inside
it have obtained another "space", a dwelling
place or rather, a "super place", a home
for anybody. The whole project, (built with Macromedia
Flash, 3d Studio and Quick Time) is interactive
and entirely walkable by the spectator (it could
never be a "non-place"). Pipeline Is a
home (artist's) which denies the concept of "absolute
ownership", it Is a temporary mental space
which fits in with spectator's needs just when it
turns out that space is recurrent. Mouse exploring
in the first visual display Ieads to interactive
signs that bring the view of other architectural
projects of cylindrical houses, created by the manipulation
of some Russian, American and Arabian missiles.
Clicking on the red missile, the "enter"
button (In a continuous becoming home, “in
my slang compression") always in the first
display you can enter the elevator that leads to
other four floors. On the first floor there is a
super-essential bedroom, almost a “Zen”
one...surfing with mouse over the bed you can listen
two people making love.
On the second floor there is a lounge (a little
"theatrical") with a round sofa winding
all around the place. Moving in this room you meet
a interactive hairdryer and if click it, you’ll
listen to shoot!
On the third floor we are in the relax room, ‘projection-study’,
watching a interactive ‘Buddha film’,
changing in a waterfall; and in the end, on the
fourth floor we find the ‘balance room’,
with an egg inside containing the external prototype
of a yellow house keeping its balance on a single
point, interacting with equal and counter forces
generated by constant egg oscillations. |