Videography
2010 “The virtual Prigione”, interactive video-sculpture, time variable. Demo version 2’30’’. Soundtrack by Netherworld. (The interactive version will come as soon as possible)
“The virtual Prigione” is an interactive portrait video-sculpture inspired by the concept of the latest “unfinished” sculptures of Michelangelo, named “Prigioni.” The website that hosts the virtual sculpture becomes dynamic and interactive. The user can sculpt using the mouse as a chisel. "The virtual Prigione" represents various states of being. The spectator can choose to liberate the sculpture from the marble and its dependence material, so the body-statue sublimates and the marble becomes virtual idea. Or the user can also choose to imprison the statue into the marble, bringing it to the primordial state where the
mass has a simple geometric figure.
2010 From the series Live Architecture: "Meta
Motus", interactive video installation, time
variable.
“Live Architecture” is a series of site-specific
interactive video installations I thought of and
made in order to reshape the architecture in public
places, as well as interior environments, into something
vibrant and lively. The “Meta Motus”
installation, developing all around the viewer,
shows a dynamic atmosphere that is in one continuous
transformation. "Meta Motus" reacts to
the spectator’s actions and movements that
they make freely throughout the space. Those movements
are captured from a camera tracking action and translated
on the x, y and z coordinates, in order to redesign
the whole ambient with various patterns.
2009 From the series digital art in public space:
“Over the limbo”, interactive video
installation, time variable.
“Over the limbo”
is an interactive one-screen video installation.
The artwork aims to connect and merge the virtual
world of Second Life with the real world. The installation
transforms a tangible atmosphere into a ‘limbo’
where the viewer's social identity is in question.
In fact, the spectators can share with the avatars,
outside Second Life, the same time and the same
place. The audience is called to cope with a digital
visual extension of time and space. This is the
place in which both the landscapes overlaps and
users interact with the avatars. Universe and meta-verse
are trapped on the borderline of a real-scale-surreal-dimension.
I’ve designed "Over the limbo" using
After Effect and Quartz Composer. With Quartz Composer
I’ve imported scenarios of Second Life, in
real time, on the computer. At the same moment a
web-cam, connected to various patches in Quartz
Composer, films the viewers and projects them to
the middle of a virtual atmosphere. I've used some
software effects to merge this space with the surrounding
reality.
2008 "Landspace", interactive video installation,
time var. Soundtrack: Morketid by Netherworld.
“Landspace”
provides a view into a virtual extension through
motion. Various overlayed currents compiled of a
range of extreme terrain ebb and swell, transforming
the artwork's internal atmosphere through harmonized
fluctuations with Landscape's counterpart, an isolationist
visual and musical artwork.
Constituting it's self through the concept of the
new "second nature" of our digital time,
the interactive video installation shows a sort
of artificial 'natura-naturans' composed of large
atmospheres in a state of constant change. The installation
projects a virtual and interactive Land-Art, developed
to be planned in the wide-open spaces which we inhabit,
reiterating synthetic and essential notions of architectural
atmosphere.
2008 "Speaking at the wall", interactive
video installation, time var.
This interactive
video installation synthesises the voice into virtual
architecture. While the spectator is inside the
room and tell a story close to the walls he will
modify with his voice (volume and spectrum) the
whole environment around him. The word that he pronounces
draws a new atmosphere always in transformation.
The spectator's voice is recorded from a microphone
and live time audio-video processed.
2006 "Rendering space", ( 1 pattern )
interactive video installation, 4 DVD, 11 min. loop.
2006 "Optical rendering", ( 2 pattern
) interactive video installation, 4 DVD, 11' min.
loop.
"Rendering space"
is an environment of continual regeneration. Is
an interactive video installation that never completes
itself. The walls display a rendering’s process
that never gives any shape to the environment.
Inside the four uniformed walls of the installation
the spectator experiences a sensation of being inside
a rendering program, one that is configured to never
achieve total realization. While the spectator closes
at the walls the rendering's process augment the
speed’s progression. The sensitive architecture
feeds at the human pulsations contributing to visualize
the environment. An environment which is no longer
physical, but exists more so in a state of idea
- always working, shifting through a continuous
process of visual generation: materializing only
through ephemeral suggestions of architectural forms.
2004 “The new medium’s order is to shift”,
video installation, book; four DVD projected ( video
installation: 10’ min. book: time var. );
Soundtrack by Mokamed.
In this artwork (video
installation + book), that displays itself on four
walls, a window leads the visitor inside the computer
rendering space. The spectator will be completely
surrounded by water, or better the slow “work
in progress” of the work in the room. The
four walls contain the video projections, and at
the same time keep within the force of nature during
its creation and representation. Therefore the spectator
feels a sensation always interrupted, waiting for
some hint of progression and change.
The artwork comes with a book (an interactive book,
in fact, the spectator can decide the frame speed,
15/25/30 per sec, to turn the pages) that contains
all the images “frame by frame” of the
whole animation. So, the book becomes "digital"
and contains a "papery video installation".
This operation transports and translates the artwork
contents from DVD media-support to the book, assigning
it a new meaning to the old media.
"The new medium’s order is to shift"
invert and subvert: subject and object, contents
and container, form and concept, medium and message.
Also it forces the parallel between the concept
of mechanical and physical interactivity. So the
spectator will see on the four walls the work in
progress of the project, but only reading the book
will see the finished work.
2004 “El
Paseo virtual” site specific Installation.
Dim. & time var.
In this urban performance a part of the city will
be transformed into a ‘virtual desert’.
People, cars that cross this space, will not recognise
any reference to the real urban planning but is
like they are inside a computer. A virtual (3-D)
grid to the ground will be extended. This new urban
plan will force the ‘spectator’ to confront
himself with another dimension into the city. In
this illusory dimension, the essential structures
draw an incomplete ‘original project’.
Everyone that will go across “El Paseo”
with a tom-tom will move on the virtual coordinates
(generated by a 3-D software). Crossing “El
Paseo”, the space will be the pure shape of
intuition.
2004 From the "Exten(z)sion
Project": "The origin of imagination"
video installation (3 dvd projected) 3’ 16’’.
Soundtrack ‘styltriady’ by Mokamed.
“The origin
of imagination” is a video installation that
develops itself on two walls and the floor. The
three screenings in the corner, of the three Cartesian
axes, reconstructs one central perspective.
In this illusory dimension, infinite lines generating
emptiness and distances are "attracted"
and skim one with the others, fading; they become
essential structures that draw an incomplete ‘original
project’. The artwork represents a virtual
extension of a space that describes both our being
“by ourselves” and “our being
surrounded by “the everything”. It’s
like if the place was broken and this takes you
towards freedom. A “virtual opening”
never averred, because of its constant transformation
and therefore it doesn’t characterize any
specific place. In this “extension”
all directions the spectator images to take are
equivalent. “The origin of imagination”:
space is the pure shape of intuition.
2003 “Exten(z)sion project II” animation,
4’05’’. DvD Sound track by Mokamed.
2003 “Exten(z)sion project III” animation,
4’05’. DvD Sound track by Mokamed.
2003 “Exten(z)sion project IV” animation,
3’02’’. DvD Sound track by Mokamed.
Virtual room extensions
are projected on one wall, offering a whole variety
of views and insights according to the visitor directions
that is moving in. Objects move, windows are opened;
ultimately a door leads to the raw co-ordinates
of an abstract, grey data space. The animation always
places the spectator’s perceiving body at
the centre of the spatial structures, with co-ordinates
extending virtually around it.
2003 “Psichedelikalflesh”
Animation, 3’33’’ DVD. Sound track
‘sexyflesh’ by Mokamed.
Psichedelikalflesh
draws ideas and construct synthesis images, giving
shape to various combinations of alternatives spaces.
Alluding traces of existing truth, the animation
evades the corporeal limits to trigger sensorial,
emotional and perceptive ones. “The construction
of specifically numerical relationships between
the parts brings a wonderful pleasure” (Leon
Battista Alberti).
Psichedelikaiflesh becomes part of a conjunction
way; an erotic and a self-referential trip between
different sensorial reality. It is an intimate travel
inspired by hypnotic power of the Mandelbrot’s
Fractals. The vertiginous and alternate movement
of geometric figures becomes gestures and convulsive
movements: gymnastic or self-eroticism, which burst
and escape every idea of tangible space for 3 minutes
and 33 seconds. Psichedelikaiflesh constructs virtual
territories beyond the corporeal limits, to create
others. The synthetic shape becomes design, structure,
architecture and truth. If the space is the extension
in all the directions, by our intuitions, of the
real world, in which material bodies are placed,
Psichedelikaiflesh wants to expand these possibilities
of perception. A sensitive, unsolved, mental and
transitory vision is adapted to the requirements
of the explorer. This is an artwork linked to the
aspects of the aesthetic and to the tensions of
the new technologies. Psicadelikalflesh exalts this
conjunction between what it is visceral sexual and
psychedelic and what favours exteriorize of the
mind.
2002 “Exten(z)sion
project”, 5’40’’. Video
installation, 4 DVD. Sound track by Mokamed.
This video installation is born to develop
itself on four walls. The four screenings reconstruct
the inside of a house, as s virtual extension in
motion of the architectonic space (like an animated
“trompe l’oeil” on the ‘Z’
raw coordinate). Are just the “environments”
in motion, which crossing the spectator, leads it
to an ‘unfinished space”. So the spectator
is forced to confront himself with another atmosphere,
a ‘digital-where’; this dimension is
by now ours: the fourth dimension. In the study-room,
while a ‘CD-Rom’ crosses two rooms,
it is possible to notice a window, which points
out on the ‘reticulum’s texture of a
3D software’. In the main body of the structure,
passing for the hall, study, kitchen, the visual
of the spectator will arrive to a door that is opened
on one view of the same ‘texture’ and
leads to a virtual desert gray. The video installation
finishes just on the view of the interior of the
‘3D software’ that was used to give
‘life’ and ‘virtual feelings’
to the whole artwork.
A performance idea is the base of this video installation.
The spectator will see a place that moves naturally
beyond its functionality. Exten(z)sion Project is
a "Super-place". Exactly the contrary
happens in the "no-where" which static
presences have only the function to receive temporarily.
It is just the notion of space or better of ‘place’
that the video installation probes, searching new
possibilities and ‘dimensions’, that
the digital world, not so much separated from that
"real one" offers Exten(z)sion Project
is a three-dimensional installation that construct
virtual architectures and territories beyond the
corporeal limits.
2002 “Calling
a Conversation in Universe” video installation,
3’. Four DVD; Soundtrack: “Essential
Contact II” by Mokamed.
This video installation
develops itself on four walls. The animations are
shown using four DVD readers connected to four digital
video projectors. The projectors, they’d come
arranges to up, into the centre of the space (installs
itself with the affixed supports). The first one,
project in direction of the floor, an other to the
central wall and the others two respective to the
walls right and left. Projecting the whole video-installation
at the same time.
2002 “Calling
a Conversation in Universe” animation, 3’40”
DVD. Sound track: “Essential Contact”
by Mokamed.
Watching "Calling
a conversation in universe": Objective (camera
lens), of which normally servants "the mediates
information", also in order to distort the
truth, "are animated" have now a "own
virtual life". Decontextualized from the truth,
they films to one with the other; isolated in a
neutral background, are animated in continuously
different versions: variations bordering on abstraction
and research on the composition of image. The “attracted”
camera lens, look inquisitively at each other, court
and couple with each other to the rhythm of electronic
music, especially created for the animation by musician
Mokamed. In short: the usual everyday “war”
inside the real and virtual one.
2001/2002 “Super
Place Project” animation, 1’ DVD. Sound
track: “5M” by Mokamed.
In one minute the
“space” is crossed by two circles of
writings, one: poor man’s wealth is it in
the holy place”, that immediately are transformed
into a “3D space”. Nine buildings of
light form a circle on this space. These are a “super
place”, in which every building has the same
distance from the centre (as in Greek cities and
the concept of equality). The “super place”
exists in the installation and it is navigable by
the spectator. However, it cannot be owned or bought
because it is made up of pure light.
2001 “The yellow
film”, video installation; 5’ 4 DVD.
Sound track: by Mokamed.
This is a totally conceptual “yellow film”.
Four projections that are developed to ‘random’
on the walls of one room not much large one. The
animations are composed from 817 types of different
yellows that are followed to rhythm of electronic
music, creating one vision totally ‘optical’
and ‘oddity’ of the atmosphere and light.
2001 The Tales: “The
Essential Circle” video, 2’35”.
VHS-pal. Sound track: LAB-303.
In In
the video, a boy makes a necklace of hickeys. The
act of “sucking” becomes an obsessive
ritual of a useless act. It wants to bring to the
light; extrapolating from what’s deep...and
the necklace is the final gift (temporary). Only
at the end do we see difference between the colour
of the both skin and the necklace made up of red
spots. The video was purposely recorded on a small
red carpet, so as to not create any kind of space-time
reference.
2000 “Pipeline
Project”, animation, 3’45”. CD-ROM
; interactive version for web: time variable. Soundtracks:
“untitled” by Mokamed.
Pipeline is the interactive
project of the interior of a cylindrical house made
by the manipulation of a rocket. Pipeline is made
of 4 floors, without “memories”. The
house belongs to the artist who denies the concept
of “absolute property”, it is a mental
space...a kind of “super place”. Only
when it is discovered, does one have the impression
that all of the spaces are recurrent!
2000 “Spider’s
Web” animation, 3’40” DVD. Sound
track: “Morse” by Nightmares on wax.
In this “wire-frame”
3D-animation, cupolas open up in colourful spider
webs. When they close they become “architectural”
structures similar to a creative graft between a
pagoda and a meringue. (Pagodas-Meringue House).
1998 “Time Bomb
the Love”, animation 5’, DVD. Sound
track: Underworld.
The animation is
a digital manipulation of rockets to the rhythm
of techno music. Frame by frame, the missiles turn
into very acid, synthetic-basic architectures: “compressions-containers”.
Through vertical-horizontal movements, they disappear
in straight lines and points, reappearing under
the guise of defused bombs (because now they have
been transformed into architectures)..."Time
Bomb the Love, or better: it’s time for love
to explode!" |
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